Here is a list of all units found in Thardferr, please note that each race has unique units and that they all have unique abilities and statistics, so it is important you make sure you understand all of them before training too many. Also, keep in mind that even the best units have their flaws and that the worse have some nice perks too.
In the following tables, you will be presented the different races, their units and their statistics.
Please note that unless it is specified, all attacks from the ranged column are long-ranged.
Shieldbearers are used in most dwarven armies, and mostly when they are preparing for a war against the elves. These vaillant soldiers are very useful to protect your army, take many damages and save many of your other weaker units.
Hammer whielder:
These men highly trained units are very powerful on the battlefield, they are feared by most other races and their powerful weapon will allow them to cause great damages to your opponents without suffering too many losses.
Axeman:
The most powerful dwarven unit, these soldiers use their axe to destroy armors and to annihilate your enemies. Even if they are pretty expensive, their high defense allows them to participate in many fights before being killed.
Runner:
Pretty rare in dwarven armies, these men are usually chosen because of their slimness compared to other dwarves. Most of them will be in pretty good shape and they will be able to run on the battlefield to attack enemy units early in the battle. Their multiple axes allow them to throw a few at your enemies before dealing their normal melee damages.
Light Crossbowman:
The basic ranged unit of the dwarven army, these men can deal substancial damges to enemy forces and are highly appreciated by most generals.
Heavy Crossbowman:
Comparable to the light crossbowman, this unit can deal some ranged damages to your enemy. Their are a little stronger than light crossbowman making them much better units.
These highly trained war mages are the most feared unit of all Thardferr, not only can they decimate almost any unit in a few seconds, but they are known to have an invisibility protection spell that allows them to disapear during combat. Because of this, only ranged attacks can damage them.
Swordman:
The basic unit of the elven army, they are great to take many damages in order to save the most expensive units. Swordmen should constitute the major part of your army and will eventually become your best line of defense.
Lanceman:
The major strength of this unit is their ability to easily kill mounted units, beside this major strength of this unit is that it is cheap and can make deal enough damages before dying.
Caragous:
The elite melee elven unit, the Caragous are the best riders ever trained by the elves. In great numbers these unit will quickly overwhelm the battlefield, surround the ennemy charge and litterally annehilate their opponents. Also calling the Birds of Justice, these extraordinary cavaliers are the best unit in the Realm if they are present in great number. As mentionned above thier main strategy is to surround the ennemy and to quickly charge them from everyside creating confusion into the enemy ranks and prevent any possible retreat. Due to this strategy, the Caragous attack and defense is increased by a number depending on the number of caragous units compared to the opponent army size. Therefore, the more caragous you have on the field, the more damages they will be able to deal and take before dying.
Archer:
Even if they lack defence and close combat attack power, most elevn archers are very well trained and can deal a lot of damages with their bows and kill many units before these are able to attack.
Elite Archer:
The best archers ever trained by a single race, these units surpass most units in ranged combat, not only do they allow great damages to be dealt before taking any loss, but they have some defense to take the damages inflicted to them after.
The most feared weapon of the world, the catapult is used to throw big rocks at the enemy army killing tons of men before they can even think about attacking. Also, with appropriate technology, their projective can be upgraded to explosive power bags dealing even more damages to more units. Another important thing to consider is that the catapult itself does not require any “man” to be kept in your army, but it is important to keep in mind that operating it is pretty difficult and require five men, therefore for every catapult built, five of your soldiers will be affected to its maintenance and operation.
Infantry:
A normal gnomish unit, the infantry is very cheap and can deal some melee damages preventing your catapults from being destroyed.
Militia:
The weakest unit of the world, these men are basically taken from the population, paid a small fee and brought on the battlefield with a spear. They get no special training, in fact no training at all and are not even protected with an armor. However, because of their cheapness, they can be used when more protection is required and because of their short training period, they can be recruited very quickly.
Rider:
As the best gnomish melee fighter, these units are generally found in most armies and are highly appreciated by gnomes for their strength and speed of attack.
Rock thrower:
Comparable to the militia, rockthrowers got no armor, weak attack and do not require any special training. Again, the unit disadvantages are also positive and allow them to be recruited quickly when needed.
Balista:
Another powerful gnomish war machine. This unit, as the catapult, requires many soldiers to operate and maintain, four men will in fact be require for this task. However, it is important to keep in mind that the number of men required for the machine to function is not that big compared to its power since not only does the machine deal numerous ranged damages, but it also can be used in close combat…
Knights are mounted highly trained soldiers, they will represent your most precious unit on the battlefield, they got a very good attack potential and a very good armor which allows them to resist to powerful ennemy attacks. Their horse also allow them to charge the ennemy and, using their lance, to destroy some enemy units before they can attack.
Archer:
These men got a pretty poor defence potential and a weak attack power, however their bows allow them to attack before melee fighting therefore killing enemy units before these can attack your troops. Archers will however not be able to attack in close combat due to the fact they are not equiped with any short range weapon.
Infantry:
These men should make the major parts of your army, they are pretty weak, got no range attack and bad defense, but they are really cheap and in very high numbers they can kill many ennemy units and take damages and save the more powerful units from dying.
Mounted Archer:
Another very precious unit, the mounted archers are pretty expensive, but they got a range attack and are efficient in close combat, their horses also allows them to get to the main battle field very quickly and to get an attack advantage over non-riding opponents.
Pikeman:
These men got really poor armor and an average attack power, however pikemen are required in any good army. They will become very important mostly if your opponnent got a lot of mounted units because, against them, their attack power is doubled giving them one of the best attack for humans for a very low cost.
Heavy Infantry:
The second best unit in close combat for humans, heavy infantry units can defeat most of your opponent forces pretty easily, however, they are pretty expensive and your ressource will quickly run low if you train too many of them.
The Shadow Warriors consitute the best unit of any orcish army. Their hiding skill give them a great advantage over other units by the simple fact that they can attack without being noticed and receiving no damages in melee fighting. However, if they are detected by enemies, they will die very quickly. The only problem with their hiding skill is that it does not protect from ranged attack, this is due to the randomness of the flying arrows which are not armed at a single target.
Rusher:
Usually the most common unit in the orc army, the rushers are relatively powerful and not very expensive. The rushers being mounted on wolves, they can reach enemy units quickly and make their mount attack if enough wolf master are present on the field to help them control their mount (see Wolf Master description for details).
Slother:
A very weak unit, the slothers are not powerful and got poor defence, but they are very cheap to train and to equip. These soldiers, like the rushers are mounted and will be able to deal short-ranged damages if enough Wolf Masters are present on the battlefield (see Wolf Master description for more details).
Wolf Master:
Mounted on wolves, these great soldiers are very powerful and can give your army a great advantage if enough are found on the field. The skills they learned throught their training allow them to get a great control over wolves in general and, because of that, can command their mounts (as well as rusher and slother mounts) to attack enemies. Because of the speed of the wolves and that of their attack, their damages are dealt in the short-ranged attack phase. Please note that the amount of damages dealt by slother and rusher mounts depend on the relative number of wolf master you have under your control.
Slinger:
One of the weakest unit in the world, this unit can deal some damages to enemies using their sling and, hopefully, kill some soldiers before dying. Even if they are really weak, their cost is low manking them a pretty good unit to train.
Axe Thrower:
The second long-ranged attack unit of the orcs, these men are useful if you want to deal some damages to your enemies quickly in the fight. The great advantage of this unit is that it can deal both ranged and melee damages.