Changelog
5-12-2025
*Improvement: no more annoying 0’s on population page.
5-11-2025
*Improvement: cancel buildings.
*Improvement: divider lines in production tables.
*Improvement: cancel military.
*Improvement: mobile friendly population page.
5-10-2025
*Fix: registration emails containing special chars.
*Fix: max population displayed in detailed data and fixed order of resources.
*Improvement: cancel tech research.
*Improvement: cancel armory.
5-9-2025
*Fix: human tech clarical magic causing runaway 100% healing for certain units in some scenarios.
*Fix: removed clerical healing tech causing 1 survivor min, added check to ensure clerical healing only effect humans.
*Fix: join multiraces and more provinces (+20 provinces).
*Fix: Gate spell removes protection.
*Improvement: Gate spell unit losses up to 25%.
*Improvement: adjustment to protection.
*Fix: homeless army message.
*Improvement: user persistence between game rounds.
5-8-2025
*Fix: building spoils bug.
*Fix: defender casualties calc bug.
5-7-2025
*Fix: Wizards & Army disband messages.
*Unit Weighted Damage Allocation v1.0 (see forum post).
*Fix: scaling castle loss bug.
*Fix: returning troops don’t disappear.
5-6-2025
*Fix: healed troops from medical centers not being calculated correctly post-battle.
*Fix: only subtract troops that died during casualty calc, quit subtracting entire army (bug).
*Fix: reduce garrisoned troops correctly when making attack.
*Fix: castle defense scaling bug.
*Fix: kill homeless troops and wizards.
*Fix: gnome carpentry.
5-5-2025
*Add prefill buttons to attack screen; align layout and tighten input spacing.
*Tested and validated Strategies feature are working and coded as expected.
*Added new feature to battle calc = Castle Based Defense Scaling, the more castles you have the fewer men you have to defend it (always at least 70%).
*Update logic that prevents more troops from dying than exists.
*Fix: Massive BATTLE BUG was inverting casualties with survivors for both attacker/defender, causing battle reports to result in unexpected outcomes.
*Fix: double KS when army returns.
*New Feature: Template for new race.
*Fix: Food Upkeep for away army
*Fix: God Blessing now increases BAS
5-4-2025
*Improved attack simulator (admin tools).
*Added battle logs (admin tools).
*Fixed silent bugs.
5-3-2025
*Improvement: Sent messages onto messaging subsystem shown.
*Fix: scaling castle losses at 0–1 castles → lose 0 / 2–19 castles → lose 1 / 20–29 castles → lose 2 / 30–39 castles → lose 3 / …and so on.
*Improvement: add default selector in dropdown for send aid and magic.
*Setup remote backups system, all data is safe now!
5-2-2025
*Fix: Offensive spells VS initial protection KD is forbidden.
*Fix: Army away upkeep X2.
*Improvement: Blessing from 10% to 30%.
*Fix: Carpentry tech.
5-1-2025
*Imrpovement: Mobile friendly.
*Fixed: human technologies.
4-30-2025
*Fixed range tech gives +50%.
*Improvement: starvation messages.
*Improvement: Truesight doesn’t give retal rights.
*Fixed: retaliation doesn’t generate another retaliation.
4-29-2-25
*Fixed Guard Towers ranged defense buff, and fixed cap bug.
*Fixed Medical Center healing to reduce casualties post-battle as intended.
4-28-2025
*Fixed population lost after defend.
*Fixed castles are independent from other buildings.
*Improvement: increased aid max limit.
*Improvement: attack by mistake, change dropdown selector to blank default.
*Improvement: Retaliation rights on offensive magic.
*Fix: kill homeless.
4-27-2025
*Fixed wizard training.
*Fixed bug when not enough GH pending units increase.
*Fixed building cap 10 per land.
4-26-2025
*Added new feature improvements on forums and messaging systems.
*Adjustment retaliation from 12 to 30 hours.
*Improvement AI pre-render in battle reports.
*Fixed unit losses bug.
*Fixed resting wizards without schools.
4-25-2025
*Fix: destroyed buildings from spoils not removing from defender. Also updated logic to lose buildings proportionally depending on built%/land.
*Fix: Update function to check troops/wizards housing independently.
*Added new feature in kingdom Detailed Data area to show/track spells cast on other players.
*Fixed corrective negatives cleanup.
*Fixed weapon production adjusted ratio.
*Fixed new players cant cast on other kingdoms.
*Fixed building GH to reduce crime.
Added new feature to show retal rights in Detailed View.
*Fixed crime hard cap.
4-24-2025
*Fixed attack spoils for buildings cap and building destruction.
*Improvement: Start kingdom with 5k food.
*Update Game Guide with mobile-friendly tables (side-scrolling where needed), updated few sections.
*Modernized messaging system.
*Fix: forge adjustment.
*Fix: Unit training.
4-23-2025
*Add entropy to battle casualties.
*Fixed unit production to castle.
*Improvement: Default selected = player province.
4-22-2025
*Created Sponsors page (help support the ongoing costs to maintaining and improving Thardferr).
*Thardferr-ized design on lost/reset password pages.
*Fixed attack calc + spoils.
*Fixed attack.
*Fix: Wizards doesn’t defend.
*Improvement; Ignore left ‘0’ on population.
*Fix: Building Max. Build.
4-21-2025
*Fixed proxy config to view players real IPs.
*Added Units page to player guide.
*DB optimization (MyISAM to InnoDB).
*Added Privacy Policy & TOS page.
*Added lost-password feature (here).
*Fixed Blessing spell.
*Tweaked Military + Building table size.
*HoF/PHoF increased to 30/page.
*New Feature: Monthly Production in Detailed Data view.
*Tweak: Starting resources.
*New Feature: Added PHoF to signup page.
4-20-2025
*Fixed typo.
4-19-2025
*Added admin controls.
*Fixed Gnome tech.
*Fixed building.
4-18-2025
*Fixed Units per tik, forum special characters, strategy numeration.
*Fixed aid to new kingdoms.
*Tweaked population growth + castles can train.
*Fixed unit training.
*Misc optimizations.
4-17-2025
*Fixed orc units.
*Tweak upkeep/debt per tik.
*Fixed Hof Phof Disband bugs.