Changelog
7-17-2026
*Fixed: Edge case where a defender may have 0 garrison yet still win a defense if their Guard Towers are able to zero out the attacking force.
7-15-2026
*Improvement: Arena Market now has the option to run a Premium Forge for +50% cost to get guaranteed item level and better affix values.
*Improvement: Arena Forge now has a Fusion Forge option to combine 3 like-items to create 1 new better quality item. Combine 3 of the same equip slot (neck, finger, back) to generate that same equip slot item type and also get a higher chance of generating a more powerful rarity. Combine 3 random items of the same rarity to get a more powerful rarity random item (with small chance to get very powerful item).
*New Feature: Players will now all start with a random champion from tier-1. To get a tier-2 champion will require upgrading a tier-1 unit with an Ascension once reaching level 10. Ascending the unit resets its level and experience and rerolls their attributes, you do get to keep the equipment equipped back to your inventory. Once a tier-2 unit reaches level 10 they have the option of ascending again, which will reset them to a level 1 random tier-2 unit with rerolled attributes. The benefit of ascending a tier-2 unit is that you may have wanted a different tier-2 unit, the ascended tier-2 unit will also gain +1 attribute points to spent on each level up (the +1 stacks each time you upgrade the tier-2 unit).
7-10-2026
*Improvement: Nexus MP Bank (unlockable upgrade) now earns 0.2% interest per tick on banked MP.
7-9-2026
*New Feature: The market’s Spellcraft (spell market) section now has a Scheduled Contracts tool, you can schedule a contract to be posted on a set schedule, and you can make it repeatable. Because a repeatable contract may change price bands based on your kingdom size over time, the contracts are dynamic and you have the pricing option to use the low, middle, or high end of your price band at the time the contract posts.
*Improvement: Magic page spell picker dropdowns now default to a non-spell “pick a spell” selector to avoid picking the wrong spell. Ratio box now defaults to being empty.
7-8-2026
*Improvement: Updated messages/notifications when a Spell Market contract is fulfilled so the buyer and caster get better descriptive messages – including for offensive spells the target will be informed the offensive spell (truesight, fireball, etc) was cast via contract and the buyer of that contract (their true enemy) is unknown.
*Improvement: Contracts in the Spell Market that will naturally auto-fail due to ks rules (truesight, fireball, earthquake) will now be blocked so the caster doesn’t waste their time attempting to cast.
*Improvement: Armory/Building/Military pages will now only accept 1 press of the build/train buttons, help prevent accidental double-clicks.
7-7-2026
*Improvement: In Supply Needs section in The Province you can now specify the exact amount of a resource you need. Allies can click on your requested resource and send it directly from The Province page. Also, resource requests expire after 48 hours.
7-6-2026
*Improvement: Arena Gauntlet bosses no longer heal 100% between battles, now your whole team can help take down a boss!
*New Feature: New province diplomacy option in The Province section, now you can vote to disable chat moderation for your province chat, fudge yeah!
7-3-2026
*New Feature: New tech tree user interface “Atlas Tree” now available in the Preferences Technology UI section. This new tech view draws inspiration from Civilization and features “cards” in a tree you can scroll through. This is a nice compromise between classic and advanced that blends modern features/design with the added functionality of viewing the techs and deciding which direction to take them (extra emphasis was made to make the “choose your path” techs clearer).
7-2-2026
*Improvement: Armory Quick Calc added to armory page, you can input how many of each troop you want to train and it will automatically add the necessary armory items to your build inputs.
*Improvement: Thardferr continental map on PHOF updated to include more functionality and details, including dynamic borders that will expand/contract daily as provinces increase/decrease in size (this is updated once daily for performance reasons, so it won’t usually match the actual live data 100%). You can click on a province to get more details and stats about it as well.
*Improvement: Armory unit calc now has a “tick” column, so you can put the amount of armory on build as needed to train x-ticks worth of units. Also, checkbox to have the calc load as opened by default or closed.
*New Feature: Bot button in orb chat removed, replaced by “File” button, now you can upload images directly into the chat stream, you can also store up to 3 media files in your own personal “quick save” slots. In addition to the normal image formats, you can also upload mp3 and mp4 for sound and video files. You can also paste a youtube url and it will automatically convert into an embedded video in the chat stream.
7-1-2026
*Improvement: view province banners and mottos right from the Province Hall Of Fame.
*Improvement: added emoji matrix to bottom of items/emojis page, detailing list of currently available emojis. An equipped emoji may impart small effects on kingdoms in the future 🤔
*New Feature: Thardferr continental map deployed to Province Hall Of Fame page. This version 1 has limited capability, but future versions will include dynamically updating borders and more.
6-30-2026
*New Feature: Now you can upload an image to use for your province banner, in addition to the province motto. Just head to your province page and check the diplomacy section!
*Improvement: Cached banned-user check to improve performance, reduce possible http-500 errors.
6-26-2026
*Fixed: Arena Gauntlet bugged out when trying to redeem level 100 milestone prize due to missing “titles” function that hadn’t been finished. Added tooling to allow for “titles” in-game, you can change yours (if you have one) to display from the My Account area, they will display in the kingdom hall of fame. The title earned in the gauntlet will auto-equip upon redemption of the prize.
*New Feature: My Account section you can set a “chat alias” that will set your name to be used in the chatbox in the My Account area – note it is a onetime setting.
*Improvement: Guard Towers ranged attack reduced to 4 due to player concern.
6-25-2026
*Improvement: Arena Gauntlet charges now refresh at double speed 10/hour, for more fun! Also added new bosses using player’s in-game names (for more fun!).
6-24-2026
*Fixed: Gnome Rider unit was getting sharper blades and slinger techs compounded in their short range attack. Updated to make sling tech only affect the short range and sharper blades only affect the melee – this will be unique behavior for this unit because we wanted to give it the added enhancement for sling tech, but don’t want to make it OP by shifting the sharper blades tech on top of the sling tech (like sharper blades normally does for any unit with short range attack).
*New Feature: The same queue manager in the building section is now available in the military and armory sections.
*New Feature: Changelog now appears in-game as a dismissible kingdom notification.
*Fixed: Kingdom notification changelog to include a cache buster and extended timeout (this is a test).
6-22-2026
*New Feature: New technology “handwashing technique” increases birth rate/population growth. This tech has a forked option for additional upgrade which either increases the Natural Growth spell duration 2X, or doubles the potency of the Natural Growth spell.
*Improvement: Spellcraft market price bands updated to give more realistic and equitable prices for various spells = beneficial spells much cheaper, truesight much more expensive, fireball/earthquake no change, freeze/famine cheaper. Thanks Phrozen for the numbers!
*New Feature: New spell “Mana Burn”, allows caster to send wizards to fight against enemy wizards, or use Magic Potions (MP) to burn the enemy’s supply of MP. Higher ratios of schools improves the effects, though is capped at 3:1 schools and has caps for negative affects + magic protection at higher-loss levels.
6-19-2026
*Improvement: Bonus items expire 10 days after receiving them.
*New Feature: New notifications added to kingdom dashboard = open provincial votes and when the Aegis is charged up.
*New Feature: Events system setup with the first event being a Dragon Invasion. Events are game-wide where all kingdoms are encouraged to participate. Events may include bonuses and prizes at the conclusion.
6-18-2026
*Improvement: Undead upkeep for marching armies reduced from 2X to 1.6X (help offset imbalance vs living races that are able to mitigate their similar marching-army-cost by building more farms or casting food spells, while undead have no such simple capability to make more gold).
*Improvement: Human Mounted Archer unit gains +1 ranged attack.
*Improvement: Orc Wolf Master gains +2 defense. Axe Thrower improves training speed -1 ATC.
*Improvement: Elf reduced training speeds on Elite Archer +1 ATC, Mage +1 ATC, Archer +1 TC, Swordsmen +1 TC.
*Improvement: Gnome wood production bonus.
*Improvement: Province bonuses adjusted, all province gold production buffs increased +5%, all prov birth rates increased +10%.
*Improvement: Dwarf Runner unit axe requirement to build reduced to 3.
*Improvement: Guard Tower cost has risen slightly, and towers will now output 8 long range attack points per tower. Full GT effectiveness up to .5:1, half effectiveness up to 1:1, beyond 1:1 gt:land ratio has no effects.
6-17-2026
*Improvement: Battle Calc simplified with a “general’s report” to give specific advice about the possible battle outcome. Pay close attention to warnings about strategy, as each sim will now run behind the scenes multiple times to account for all strategy outcomes.
*Improvement: Dwarf racial technology True Silver now adds 1 melee attack to the Shieldbearer unit.
*New Feature: Check the toggle buttons at the top of the Kingdom Hall Of Fame, see new option to toggle over to Daily Pulse which will track daily movement of the top-60 kingdoms for land/castles/ks.
*Improvement: The Arcane Nexus is now a provincial tool. All kingdoms can contribute to the build effort, and all kingdoms can partake in its use.
*New Feature: Aegis upgrade available in the Arcane Nexus, the upgrade reduces recharge time of the Aegis to 24 game days.
*New Feature: Arcane Nexus has an upgrade available, Nexus MP Bank. Store MP in the bank, anyone can use it! In the future the MP Bank will give MP growth each tick.
*Improvement: Elf’s Caragous and Undead’s Abomination Caragous units drastically changed to make them more usable general units. Their special abilities to increase attack/defense based on opponents army size was removed and replaced by a healing factor (based on your army’s composition) and unit attributes of 7 melee, 8 defense, 1 short.
*Improvement: Gnome Rider units now require 1 sling to build and achieve 1 short range attack (does qualify for buff via sling tech).
6-16-2026
*Improvement: Truesight spell will fail when casting over 200% or under 50% of the caster’s Kingdom Strength. A failed Truesight will now always result in the target receiving a report of the caster’s army.
*Improvement: God Blessing spell effects have been increased to +20% buff to resource/gold production.
*Improvement: Astral Veil spell has been reduced in power to “+1 flat and +0.25 per level of heavy armor tech”. Casting difficulty has also increase +30%, and duration of effect increased to 24 ticks.
*Improvement: Natural Growth spell made 33% easier to cast.
*Improvement: Shadow Hall spell reduced chance of armies getting lost in fog from 50% to 33% if the attacker has a valid retal. Rest time for mages reduced from 26 ticks to 18.
*Improvement: Ice Storm spell duration increased to 8 ticks, rest time for mages reduced from 22 ticks to 16.
*Improvement: Growing Crop spell duration now based on target techs (no inheriting from caster), also applies to Nexus and Spell Market.
*New Feature: Bonus item “Vesuvan’s Paw Of Thane” added.
*New Feature: Theme option “Warfront” inspired by Warcraft colors, thick bold lines and lots of browns and gold and some green.
*New Feature: Theme option “Radiant”, the first white-background theme meant to be “light and bright”, with a touch of mystic color.
6-8-2026
*FIx: Market price governor was counting all transactions as downward pressure, resulting in constant price drops.
*Improvement: Preferences section now includes a option to edit the battle report casualties graph, with the new option of displaying the data in a grid instead.
*New Feature: Battle Calculator v1.0 is released for public use. Find it in the Attack page, click the button at the top of the page for attack/battle-calc.
6-4-2026
*Improvement: Market governor added to smartly adjust price bands based on buy/sell pressure over time (preventative measures to reduce abuse).
6-3-2026
*Improvement: Added “survivors” to phase breakdown bar. The logic follows the old generals/commanders reports = attacker can only see their own survivors, defender can see both their own survivors and the attacking force’s survivors.
6-2-2026
*Improvement: Generals/Commanders reports replaced by simpler “phase breakdown bar” that shows casualties by battle phase.
*Improvement: Mages resting number now shown in Magic casting section.
5-29-2026
*New Feature: Themes/Skins user interface is live! Go to the Preferences section and scroll down to the Themes box, you can select the “Modern” theme to see how it is. New themes will be very easy to add going forward, and we can add special features to themes as well such as graphics and sound effects! Try it out, if you find any bugs or issues please report! New themes will be coming soon.
*Fix: Arena Gauntlet beating a floor will now popup a loot screen when you beat it.
*Improvement: Gauntlet charges refresh hourly now, instead of every 2 hours.
5-22-2026
*Improvement: Attack page’s prefill % buttons replaced by % input box and “slider button”, you can grab the button slider and pull it up/down or left/right to increase/decrease the prefill % of your garrisoned units to send to battle.
5-21-2026
*Fix: Arena Gauntlet enemy generation fixed to become progressively more difficult at reasonable pace, with bosses at a reasonably larger bump.
*Improvement: Upgraded Arena Gauntlet battle screen on mobile.
5-20-2026
*Fix: In-game Store now uses the persistent user accounts to track purchased emojis, so you won’t lose them between rounds. Send message to support if you have missing emojis and we can add them back on.
5-19-2026
*Fix: Arena Gauntlet milestone’s weren’t claimable – added a button to claim them.
5-18-2026
*New Feature: Thardbot, Thardferr’s AI chat moderator and helper – can now control a kingdom in-game using the same controls and mechanics as a real player. Testing to be ongoing.
5-16-2026
*Improvement: Anti-bullying expansion, GB Protection. Now when attacking a smaller kingdom and losing, the defender will receive protection = more of their units lost will give more protection.
5-11-2026
*Improvement: Elf Mage unit now loses invisibility in short-range battle when using Energy Gathering (doesn’t make sense that they lose invisibility in long+melee, yet remained invisible during short). Invisibility will work in short+melee when not using Energy Gathering.
5-5-2026
*Improvement: Attacking over 200% KS block added back on due to troll/multi abuse.
*Improvement: Bottom feeding <60% harsher BF penalties.
5-1-2026
*Fix: Arena bug where item affix that give attribute buffs weren’t displayed on the units page totals (confirmed the attributes DO get used correctly in battles).
*Fix: Arena bug where HP getting buffed by items would revert to base HP at battle start.
*Fix: Arena bug where ‘shield’ items would revert to base HP at battle start.
4-27-2026
*New Feature: Active Details section added to the Detailed Data Info page. See details about what active buffs and debuffs are affecting your kingdom, from magic effects to buildings and technology.
4-22-2026
*Fix: Arena defender revive bug.
*Fix: Arena Victory Heal affix bug.
*Fix: Arena HP state read from true value instead of logs.
*Improvement: Arena Item Affixes manual updated to include fine details of caps/limitations added to affixes so far.
*Fix: Chronometer bug.
4-20-2026
*Improvement: Arena affixes tweaked, caps added to balance Second Wind, Life Steal, Victory Heal, Stoneskin, Thorns, Vengeance.
4-9-2026
*Improvement: Stat balances for Arena heroes.
*Improvement: Frenzy and Phantom affixes capped to prevent invincibility.
4-8-2026
*Fix: Arena affixes for Stoneskin/Phantom/Frenzy were not working.
*Fix: Updated Vengeance affix to use correct description of buffs (it does not reflect damage, it increases crit chance), also added battle log note to display when a crit attack is buffed by the affix.
4-7-2026
*Improvement: Market buy/sell bands adjusted to discourage abuse. Tax will now consume much more of market abuse transactions.
4-3-2026
*Fix: Arena heroes that get injured + have 0hp were never healing (this is a different mechanic than ‘death’, and those heroes should have healed, just at a slower rate than normal).
*Fix: Arena battles were showing different HP values in the battles compared to actual unit HP, due to a bug that was adding fake HP from items equipped.
4-2-2026
*Improvement: Added current round end times to my-account page.
*Improvement: The KS advisor on attack page will now warn you if your target will trigger a anti-bullying nerf.
*New Feature: See open retaliation rights against you on the attack page.
4-1-2026
*New Feature: Nexus upgrade available “Aegis Of Benediction”, allows for 1 free province-wide blessing after charging up for 48 ticks.
3-31-2026
*New Feature: Anti-bullying measure added. Within a rolling 5-day window, the 1st attack grants (where a castle is won) full attacker CLI protection, the 2nd attack within the 5-day window grants half CLI, and the 3rd or later hits grant no CLI. Land hits and bounced attacks do not count in the 5-day window.
3-26-2026
*Improvement: Building queue cancellation upgrade, now you can enter “queue management mode” to edit your queue at a granular level.
3-20-2026
*Improvement: Gnome Plank and Nails cost reduced -20%, from 15 wood to 12 wood.
*Improvement: Gnome basic housing space increased +10%.
*Improvement: Orc basic housing space increased +5%.
3-17-2026
*New Feature: Diplomacy action in province, you can now display an emoji indicating a need for wood/food/gold/iron, easily let your allies know what resources you need passively.
3-11-2026
*Improvement: Castle build time reduced to 24 ticks.
3-10-2026
*Fix: Crime was not “gently drifting to actual target crime #”, but appeared stuck for some reason. Removed the “gentle drift” and set to autocalc directly to the crime # each tick. We can add nuance to it later when it’s confirmed reliable.
*Improvement: Planned changes to Fireball + Earthquake spell rolled out live. Rules and restrictions between the two spells have now been combined to become standardized, see in the magic section Offensive Spell Standardized Restrictions.
3-6-2026
*Improvement: Kingdom news attacks color changed to blue and defenses changed to red.
*New Feature: See racial composition of all kingdoms in the KHOF (displayed just underneath the filters).
*Improvement: Added V2 Advanced Techs to game guide.
3-4-2026
*Improvement: Land spoils from successful attacks are no longer tied to the number of castles the defender has. Land spoils now use a variable % = for regular attacks you can gain 9-12% of the defenders land, for retaliations you can gain 8-11% of the defenders land.
*Fix: New spells Reflect/Dispell gated behind new V2 techs.
3-3-2026
*Improvement: Castle chancification removed (now you’ll always win at least 1 castle if the defender has +2).
*Improvement: Removed resources (wood, food, gold, iron, mp) from Kingdom Strength (KS) calculation.
*Improvement: MP generation 50% more difficult.
*New Feature: Crime overhaul, crime no longer based on simple # of castles, now crime is based on a land rung multiplied by land/castle ratio multiplier. See the forum post for details, also game guide entry at the bottom of this page for details.
*Improvement: Improved Law System tech updated, no longer capping crime to 25%, now it reduces your total crime by -50%.
*Improvement: God Bless spell no longer affects crime. Resource generation rates increased from +10% to +15%.
3-2-2026
*New Feature: New tech tree “Arcane Cleansing” to unlock capability of casting “dispell” spells.
*New Feature: New spell “Reflect”, gives a chance for incoming offensive spells to fail or backfire on the caster.
*New Feature: New Recovery tech tree = heal 10% of troops, then choose a path to generate extra troop production after a successful defend or attack.
*Improvement: Weekly bonus item automation.
*New Feature: Bunch of awesome new bonus items.
*Improvement: Sending aid to kingdoms in-province is now tax-free.
*Improvement: Attacks over 200% KS are allowed.
*Improvement: Quick Retreat strategy now results in 60% of units participation in battle, and -25% protection gained for the QR user. This applies to both attacking armies and defending armies.
2-10-2026
*New Feature: Portuguese language pack added.
2-9-2026
*Fix: Racial strategies between Elf/Dwarf were running in the wrong order for the logic to apply correctly = the Dwarf strat was running earlier than Elf strat which resulted in the Elf strat “giving back” the Mage unit’s long range attack after the Dwarf strat had previously removed it (thanks X_Soldier for finding + reporting the bug).
2-3-2026
*Improvement: Quick actions button added to the province page to send a message to a kingdom. Removed send aid button from other provinces since it’s no longer applicable.
1-28-2026
*Fixed: Military training queue cancellation did not give a 50% refund on gold as stated in the popup (thanks for the report Che Mojado!).
1-26-2026
*New Feature: You can now change your strategy from within the Attack page.
*Improvement: Market Guild has instituted a 10% fee for usage of The Market, to be paid out of the gold when a order is bought/sold.
1-23-2026
*Fix: 4th attempt to fix the bug in instant chat where old messages are shown when switching rooms.
1-19-2025
Improvement: Attacking larger opponents is limited to 200% your KS, unless using a retal.
1-15-2026
New Feature: Version 1 of new multiplayer casino game Thard Holdem. It’s the classic Texas Hold’em, but on Thardferr! Find it in the new PVP section, invite your friends to join your table! Thard Holdem Info Here.
1-13-2025
*New Feature: Old Messages section upgraded with modern design and functions, including search and quick-reply. Mute is also available within the interface to hide/block player-to-player kingdom messages.
1-12-2025
*New Feature: Thardbot is granted moderator powers in instant chat, primary directive to create a welcoming and friendly chat experience.
1-6-2025
*New Feature: Browser push notifications are now available. Enable them for your browser in the My Account section. Currently push notifications are only setup to notify you when you’ve been attacked and when you’ve been truesighted. Future options will include capability to ping province mates (including with possible message), and other various kingdom activities where a notification could be useful. NOTE: Tested and working in Chrome and Brave browsers. If using Brave browser be sure to go into Settings>Privacy>Enable toggle “Use Google services for push messaging”. For other browsers, check security and privacy settings.
1-5-2026
*Improvement: BAS chance for win/loss changed from a +/- 0-2 chance, to a 1-2 chance, so a win will always give at least +1 BAS, and a loss will always give at least -1 BAS.
1-2-2026
*New Feature: Arcane Nexus, in the magic section. Once built, unlocks province-wide spell casting capability. Currently supporting bless/growing crop and natural growth. Future updates may include upgrades to add more functionality such as more spells and casting on other provinces!
1-1-2026
Fix: Enforce 450 buildings per castle limit (same mechanic as 10 buildings per land sweep).
12-30-2025
*Improvement: Magic page ratio box (enter a number, decimals optional, and it will load up the targets lands*wizards into the wizard input box). The default is set to 1, so after picking a target you’ll know how much land they have.
*Improvement: KS analyzer + helper box on the attack page.
12-29-2025
*Improvement: Spellcraft market contract cancellation option.
*Improvement: Spellcraft market contract limitations removed (make as many contracts as you want).
*Improvement: Spellcraft market cast attempt page ratio box (enter a number, decimals optional, and it will load up the targets lands*wizards into the wizard input box).
12-22-2025
*Improvement: Bandits, bribes, and broken wheels. Aid shipments lose 5% in transit.
*Improvement: Armory queue cancellation causes 10% of resources to be lost.
12-18-2025
*Improvement: Classic Technology user interface (toggle between the new and old tech interfaces in your player Preferences page) various improvements including display of researched techs and line separator to make reading between techs easier.
*Improvement: Improved mobile friendliness in Province HOF + added province banners column.
*Fix: New kingdom message correctly mentions info about Late Joiner Box when one is actually available/enabled.
*Improvement: Spellcraft price bands updated with initial custom config.
12-16-2025
*Improvement: All version 1 techs reduced in Technology Point cost -50% (does not include version 1.5 techs such as Table Etiquette or CLI).
*New Feature: New technologies added for version 2 techs.
12-15-2025
*Fix: Spellcraft section of Market, you can no longer cast offensive spells on yourself. You can also not attempt casting spells you don’t have the tech for. Failed spells will redirect to market correctly.
*Improvement: Instant chat orb room switching optimization.
*Improvement: Kaboom spell balanced to give a chance of casualties (previously guaranteed 25%) on par with Sliding Shield and Gate.
*Improvement: Orc slinger build speed increased from 1 per 3 TC to 1 per 2 TC (forum convo here).
12-12-2025
*Improvement: Filters on province news page.
*New Feature: Version 1 of Provincial Diplomacy. This version features a voting system to boot players from a province (min 4 players in a prov to use this). Also included is a “provincial banner” option, players can vote on a province motto/creed to be displayed at the top of the page (with harsh penalties for abuse, ask admin if you don’t know if its abusive)… Potential addons to this feature TBD: vote on a province-wide buff (could be 5+ different possible buffs to choose from), vote to declare war on another province (possible giving buffs for a short time, lasting a few days), vote to mark a province as enemy (purely informational for the user interface would highlight enemies in the KHOF etc), vote to invite player from another province to move (probably not due to mass abuse, but its possible), donate to provincial bank where other players can also donate or withdraw as needed.
*Improvement: Undead gp upkeep is double for units out on attack, to match the same mechanic other races face in double food upkeep.
12-11-2025
*Improvement: My Account page finished for initial release, menu link added.
*Improvement: Military page now shows 2 new columns, one is the total number of units “away fighting”, and another column to show what % of total army each unit represents. Thanks for the idea Max!
*Improvement: Magic page has prefill buttons for some general wiz:land ratios (select your target first so the prefill buttons know how much land to calc).
12-10-2025
*New Feature: My Account page is the central hub to control your persistent User account in Thardferr. New features will be added soon, such as historical data from previous rounds. A menu link will be coming soon, and when the server gets wiped between rounds logins will redirect you to the My Account page as well – where you can create a new kingdom when open registration begins.
12-9-2025
*Improvement: You can now edit/delete your messages in the instant chat! Just click on your name to get the menu popup.
*New Feature: You can now set your own UWDA weight in player preferences – extra level of strategy controlling your armies!
12-8-2025
*Improvement: Retal time is reduced to 18 to match new CLI protection time.
*Fix: Truesight power tier dropdown should now appear, choose higher tier to get higher quality TS.
*Fix: Tiered spells will only be fillable when the minimum number of wizards purchased is used in the cast.
*Fix: Expired contracts auto clear.
*Improvement: Display available rested wizards on spellcraft cast attempt screen.
*Improvement: Offensive spells don’t give results to caster.
12-5-2025
*Fix: Various Spellcraft market fixes and improvements.
*Improvement: Compact resource display on main kingdom page.
*Improvement: Send Aid is now only available for kingdoms in the same province.
*Improvement: Regular protection after losing a castle adjusted from 24 ticks to 20. CLI techs will now grant attack protection in these increments: 3 / 6 / 10 / 14 / 18.
12-4-2025
*Improvement: Higher quality logo on mobile.
*Improvement: Snowy background.
*New Feature: Spellcraft section added to Market, now you can place orders for spells to be cast. Integration with market is 90%, and some bugs are known – casting with MP doesn’t cost MP. This feature will enable players that like to play the role of mage to continue doing so despite Send Aid being disabled from outside the province.
*Fix: Various Spellcraft section fixes.
12-3-2025
*Improvement: Round 2 finished, mini-round begins. New rules will include 2X faster tick timer, no CLI protection, resource drops, and more!
*New Feature: Version 1 of new KS calculation is deployed.
12-1-2025
*Improvement: Market Seller disabled, new buy/sell caps added.
11-26-2025
*New Feature: Province News initial release, see link in menu just under “The Province”, see what’s been happening in your province.
11-25-2025
*Improvement: New spell tracking function, should be more accurate than old system as the new version pulls data out of the targets live db, rather than trying to keep track and compute the time itself.
*Improvement: Various casino improvements (clear your browser cache recommended).
*Improvement: Attacks break magic protection.
*Improvement: Retals are exempt from bottom feed and cli cooldown penalties (retaliating <70% ks).
11-24-2025
*New Feature: Alternative HoF’s published, used the toggle in the upper-right corner to switch between HoFs for Magic, War, Casino, Production.
11-21-2025
*New Feature: Thardferr Casino version 1.0 opened, see the menu link near the Market link. Future versions will include multiplayer games and a shop to spend coins.
11-18-2021
*Improvement: Orc Rusher/Slother KS adjustment.
11-12-2025
*Improvement: Firewall spell reduced chance of and damage of backfire by half.
*New Feature: New chat settings control panel available to change positioning of the chat orb, hide the orb, change font size and colors in the dedicated chat page. Access the settings panel by going to the Chat link in the main menu, then open the “Settings” tab.
11-10-2025
*Fix: CLI Cooldown for hits <70% was only working on failed attacks, on successful attacks the cooldown WOULD block CLI from being given on a <70% attack win for “that attack” but would not set the full 12 hour cooldown for the attacker.
*Improvement: No CLI Cooldown on retals.
*Fix: Guard against building spoils errors when winning an attack against defender with the minimum 5 lands.
11-4-2025
*Improvement: Send images in kingdom messages.
10-29-2025
Improvement: New Cast Success Chance model (Per-Land Power Ratio With Additive Baseline) to replace old multiplicative model deployed. New model is explained at the bottom of the Magic page here.
*Improvement: KS dampener and scaling backfire chance (same as EQ) ported to Fireball spell.
10-28-2025
Fix: V2 forging tech was getting multiplied by modifiers, resulting in more than “+1 per castle” per the description, now it adds the +1 based on base forge speed to be a true +1 (thanks Rennoc for noticing!).
10-23-2025
Fix: Casting Success Chance model was buffing cast attempts X50 depending on value of ksratio, giving a greater buff depending on ks difference of target (extreme runaway buff at very low differences possible).
Fix: Earthquake spell always cast with power of 100k wizards, meaning you can cast with 200 wizards and the damages would be calced with 100k wizards. This was a bug in an anti-multi trap meant to EQ a multi that matched conditions.
Fix: Temporary caps and dampeners added to fix extreme magic defense bias.
10-21-2025
*Improvement: Updated various KS of units per forum post.
*Improvement: School offensive casting effectiveness capped at 2.5 schools per land.
* New Feature: Preferences page now has a toggle you can switch to change the tech user interface from Classic or the new V2 advanced UI.
10-20-2025
*Fix: Gnome Rider and Balista units had their KS values swapped, it’s fixed now to give the correct KS value to each.
10-16-2025
*Improvement: Earthquake spell’s casting restrictions (increasing chance of backfire) that go into affect when casting upwards from 130-200% KS, now also effect when casting downwards from 50-80% the casters KS (with casting <50% guaranteeing a backfire).
10-13-2025
*Improvement: Retals now follow the same rules as regular attacks, other than the ability to break through protection. This means the bottom feed KS penalty and <50% limit now apply (<70% CLI cooldown already affected retals, so that is unchanged/continues).
10-10-2025
*Fix: Guard against kingdoms breaking spoils script when they have 0 buildings built.
10-9-2025
*Improvement: Kingdom HoF rebuilt with new features for added mobile friendliness and search/filter/sort functions. Functionality added to later bolt on additional types of HoF such as war, economy, and magic based HoFs.
*Improvement: Buttons in Market better positioned for mobile.
*New Feature: Modernized tech tree version 2 first released.
*Improvement: Tech tree can now zoom in/out.
10-8-2025
*Improvement: Castle Chancification now only affects the first 5 castles = attacking a player with 1-2 castles is 0% chance to win one of their castles, at 3 castles you have a 30% chance to win 1, at 4 castles you have a 60% chance, 5 castles is 80% chance, at +6 it’s 100%.
*Improvement: The previous method of scaling the amount of protection based on number of castles is replaced by a flat 24 ticks of protection anytime you lose a castle.
10-3-2025
*Improvement: Province Hall Of Fame now includes links to view the province.
*Improvement: The Province page now includes “Actions” to quickly load up a chosen kingdom in the Attack or Magic or Send Aid page.
*New Feature: You can embed external images in instant chat! Just paste the url to your image and it will automatically show up in chat (include the full url, like this: https://i.imgflip.com/a8129j.jpg).
9-30-2025
*New Feature: Dedicated chat page now available in the menu. This dedicated chat page will feature the standard player chats (global, province, etc) and also be the exclusive area to access games (trivia, casino, more). You can also try the new private room “ThardBot” which is a private area where you can experiment and chat with ThardBot.
Planned: Remove the trivia room from the magic orb popup chat that is available in the corner of the screen. The popup instant chat going forward will feature player-to-player communication only (including private chatrooms soon).
Planned: Settings/options section accessible via the dedicated chat page.
9-25-2025
*Improvement: Thardbot updated brains and prime directives. Trivia hints give multiple tiers of hints scaling in helpfulness.
9-20-2025
*New Feature: Messages and news events will now remain on the kingdom dashboard until you dismiss them.
*Improvement: Province forums mobile friendliness enhancements.
*Fix: Undead can join Syth racial province during kingdom sign up.
*Fix: Players with existing user accounts can sign up.
9-19-2025
*Improvement: 10-day lock on new user accounts before using the Market (does not apply to new kingdoms between rounds, only new users).
*Improvement: Email verification for new user signup required.
*Improvement: Reset Kingdom option removed from preferences.
9-17-2025
*Fixed: Duplicate messages in instant chat stream.
*Improvement: Instant chat “bot” button to summon bot after typing your message, and in Trivia section “next” button to fully skip to next question.
*Improvement: Trivia section in Instant Chat will now give the answer to the previous question when using “skip” command.
*Improvement: Trivia section “in Instant Chat new “next” command will skip + load next question.
*Improvement: Instant Chat scroll emoji is replaced with a dynamic magical orb, it will glow different colors to indicate unread messages, and show # of unread messages.
*Fixed: Added guards to prevent new threads in province forums from crashing browser when flood control is activated.
9-16-2025
*New Feature: Thardbot can answer broader ranges of questions, and actions such as rolling dice or playing games.
*New Feature: Instant chat now has private chat rooms for provinces.
*New Feature: Trivia room with +100k general knowledge trivia questions! Use command “next” to get a new question, use command “hint” for help with an answer. Each correct question gets you +1 point, who can be the trivia leader?!
9-15-2025
*New Feature: Thardbot can now be summoned by writing “thardbot” anywhere in your messages.
*New Feature: Thardbot has memory to maintain conversations.
9-12-2025
*New Feature: Instant Chat version 1.0 released. For now it’s just a basic global chat, and there’s mute/unmute option (you can click on a player name in the chat to mute/unmute). More features to come soon!
*New Feature: Instant Chat version 1.1, now includes ThardBot the Thardferrian AI. To talk to ThardBot just type /ask <your message>, or use @ThardBot.
9-11-2025
*Fix: Guard against kingdoms reaching 0 lands and causing tick timer bug. New minimum lands for kingdom set to 5.
*Improvement: Only 1 peasant sell order per kingdom allowed at a time + harsher cancellation penalties (discourage using market as a peasant bank).
*Improvement: In General’s Report and Commander’s Report show effects of Firewall spell if active.
9-6-2025
*Improvement: Earthquake spell always gives magic protection to the target.
9-5-2025
*New Feature: Enhanced “old news” section, filterable and searchable.
*New Feature: Racial spells for Dwarf and Gnome (similar to Gate).
9-4-2025
*Improvement: Misc game guide updates.
*Improvement: Eliminate white flash when navigating between sections in-game on desktop version.
*Fixed: Language key for Orc leather armor tech.
9-3-2025
*Improvement: Attacking <70% your kingdom strength will grant you a “cli cooldown” which renders cli tech unusable for 12 game days.
9-2-2025
*New Feature: Peasants are now available to buy/sell in the Market.
*Fix: Misc language updates.
*Improvement: Misc Undead info added to game guide units section.
8-30-2025
*New Feature: Racial spell for Elf “Astral Veil”.
*Improvement: Elf Caragous base defense increased to 6. Undead Caragous base attack increased to 6.
8-28-2025
*Improvement: MP only usable on level 0 friendly spells.
*Improvement: Technology is now purchased with Technology Points (TP), which accumulate +1 per tick.
8-26-2025
*Improvement: Version 2 in-game support system.
*Improvement: Made “message” page mobile friendly.
8-25-2025
*New Feature: Version 1.0 of in-game support system (ongoing dev will require another 1-2 weeks).
8-19-2025
*Fix: Clerical Magic rounding let defenders with <2 units register 0 losses and wrongly win defenses.
8-15-2025
*Improvement: Add province location info to Truesight and Shadow Hall spells.
*Fix: Double random draw was bugged to prevent “random protection time” code from firing, and also allowed scenarios where a defender with 16-20 hours of protection could be reduced to 15 hours of protection after losing to a retal.
8-14-2025
*Fix: Generals Report correctly computes percent’s when healing is involved (MC, etc).
8-11-2025
*Improvement: Generals Report now records to Old News, for both attacker and defender.
8-8-2025
*New Feature: Attack screen now includes a “general’s report” with more detailed data about attacks.
8-5-2025
*Fix: Archer Protection strategy should use correct infantry units (unit2/unit3).
8-4-2025
*Fix: Guard added against vaca mode causing infinite loop of auto-boot from vaca mode when player used all 240 ticks of vaca time (causing player to lose regular kingdom protection time).
8-1-2025
*Fix: Crime rate properly capped after random changes for kingdoms with crime reducing tech.
7-31-2025
*Fix: Easy-Mode in Population section for building assignments now round-up per building cost for Gnome/Orc with carpentry tech, instead of rounding down which resulted in being short by 1 peasant.
7-30-2025
*Fix: Added guard to prevent fatal errors caused by deleted kingdoms showing up in magic page’s spell logger.
*Fix: Firewall spell logic added to battle calc, and adjusted the spell to include logic for caster’s building destruction chance per game guide.
7-29-2025
*Fix: Leadership tech not calculating BAS correctly.
*Improvement: Added strategy reminder to attack page.
7-28-2025
*Improvement: UWDA adjustment for Undead = Legion reduced from 3 to 1.5, Pikemen from 3 to 2, Archer from 3 to 2 (Rider and Knight left at 1, Caragous at 2).
7-24-2025
*Fix: Magic page spell tracker not rounding minutes to the hour for Duration correctly.
*Improvement: New Player Advisor finished, enabled by default on all new users.
7-23-2025
*Improvement: UWDA adjustment for Dwarf = Shieldbearers increased to 3 to absorb more damages in battle, Runners decreased to 1 to improve survivability.
*Improvement: UWDA adjustment for Gnome = Fodder units decreased to 2.5 to increase their survivability through phased battles.
7-22-2025
*New Feature: Quality of life improvements on Magic page.
7-21-2025
*Improvement: Earthquake has variable backfire chance increasing based on KS difference of caster/target (see here for more details).
7-18-2025
*Improvement: Vacation mode can’t be enabled if you have generals out on attack.
7-17-2025
*Fix: Vacation Mode wasn’t giving protection.
7-16-2025
*Improvement: Changed technology 1/3/4 (sharper blades and armor techs) from percentage based upgrades, to whole-point upgrades (%-based favors already-strong units/races or more heavily armored races, switching to the classic point-based system brings greater balance).
*Improvement: Nerf Sharper Blades tech buff by -50% to prevent unbalance when using Undead racial strategy “Swarm of Death”.
*Improvement: Infantry Attack strategy updated to perform the following buffs (and no others): Removes 75% infantry units defense and redistributes the points to other units.
7-15-2025
*Fix: Castle Based Defense Scaling fixed for higher castle count percentages (thresholds for 75/70 %’s were incorrect).
*Fix: Market Ledger buyer/seller will display properly now, + fixed language file.
7-14-2025
*Fix: Dwarf racial strategy was granting melee attack equal to the number of shieldbearers in their full garrison. The strat was also transferring defense points to the enemy army (SB strat is supposed to make SB weaker, but increase survival rate of other units in their army).
7-11-2025
*New Feature: Open book ledger added to Market, now you can see all order data!
*New Feature: Interesting admin tools.
*Improvement: Iron rate in Market increased to 200gp.
*Improvement: Earthquake spell limited to 15% destroyed buildings max. If victim loses more than 10% buildings, obtains a special EQ protection for 8 hours. EQ caster obtains 4 hours of protection from attacks (if he destroyed more than 10%).
7-10-2025
*Fix: Strategy 3 (Infantry Attack) was previously using unit1/unit2 as basis for “infantry” unit types, changed this to use unit2/unit3 (eg for elf Swordsman/Lanceman). Refactored strategy codebase to ensure buffs (infantry attack 2.5x, less damages on other units) and debuffs (infantry units much easier to kill) working properly for both attackers/defenders.
7-9-2025
*Fix: Added 2 minute block on attacks, buffer time for the server to run game ticks without interference on the last and first minute of each hour.
*Improvement: Added language selector to signup page.
7-8-2025
*Fix: Resting wizards will balance to match total wizards before other calculations run to prevent edge cases where negative balances can cause breakdown of logic resulting in loss of all wizards.
*New Feature: Easter egg added when fireballing Orcs.
*New Feature: Magic cast results now saves to news section.
*Fixed: Duplicate messages about self-casts in news.
7-7-2025
*Fix: Medical Centers were running heal% before battle calcs had finished determining the winner – skewing results for technical win to whomever had the highest ratio of MC.
*Improvement: Building overages will now self-correct to balance 10:1 limits.
7-5-2025
*Fix: Leadership tech stuck BAS at 0 indefinitely, also set another cap on BAS to 25.
*Fix: Conflict between probabilistic and scaling castle rules caused max 1 castle spoils.
*Fix: BAS baseline restored.
7-4-2025
*Fix: Kingdoms will automatically get booted off vaca mode if they run out of time.
7-3-2025
*Improvement: Player Preferences page, Kingdom Reset feature won’t work if other players have an active retal against you (prevent abuse).
*New Feature: Vacation Mode in Player Preferences, see notes in game guide.
7-2-2025
*Improvement: Kingdom Strength will now update immediately following an attack, for both attacker and defender.
6-30-2025
*New Feature: Bonus section now stores Bonus Items, new items will be added regularly and some items will refresh every Sunday at noon PST.
*New Item: Protection Stone, onetime use item – refreshes weekly – can be used to grant 24 hours of regular protection at any time.
6-28-2025
*Fix: Dwarven Shieldbearer strategy now correctly applies double damages to shieldbearers in melee phase.
*Improvement: Only Earthquake/Fireball/Wraiths-Temptation offensive spells give retaliation rights to the target.
*Improvement: Offensive Spell Dampener added for kingdoms <70% KS of the caster, the effects will scale down proportionally (eg, if the target is 20% the KS of the caster, the spell will reduce in power -80%). This applies to the most destructive spells such as FB/EQ/WT.
*Fix: Failed attempt to cast Earthquake results in some of caster’s buildings being destroyed.
*Improvement: Market seller now appears in list of sellers based on price per unit (circumvent Haybol’s sell order spam 😉).
6-27-2025
*Improvement: Fireball and Earthquake spells break protection of caster. Other offensive spells (Truesight, Famine, etc) are unaffected.
*New Language: Tavern English language option added.
*New Language: Spanish language option updated.
6-26-2025
*New Feature: Thardferr is now 100% translation ready.
*New Language: German language option added.
*New Language: Tagalog (Filipino) language option added.
*New Language: French language option added.
*New Language: Telugu (India) language option added.
6-25-2025
*Fix: Elf unit Mage loses melee invisibility when using Energy Gathering strategy.
6-24-2025
*Improvement: OpCache enabled to improve performance with translations.
6-23-2025
*New Feature: Building ratio calculator on Buildings page.
6-20-2025
*Improvement: Hard cap on iron to gold spell.
*Fix: Heavy crossbowman wasn’t using crossbow
6-19-2025
*New Feature: Retaliation rights in attack page.
*New Feature: HTML desktop menu (necessary for incoming translation feature).
6-17-2025
*Fix: offensive spell difficulty was working backwards (small kingdoms more easily cast on large).
6-16-2025
*Fix: New player advisor system, elf/dwarf mixup.
*Fix: CLI Gate <70% rule was working in reverse of intention.
*Improvement: Summarized pending buildings on Pop/Building pages.
6-15-2025
*Fix: Population job assignment in Preferences wasn’t working.
*Fix: English translation pack updated to latest merged version (was causing issue on Attack screen, showing labels for missing language pack).
6-14-2025
*Probabilistic Castle Captures: Each successful attack now rolls a chance to win exactly a castle. The chance increases in tiers, with defender at 2 castles the attackers has 20% chance, with defender at 3 castles the attacker gets 30% chance – continues on to 10 castles where chance of capture is 100%.
*Castle Loss Immunity Gate: Attacker’s Kingdom Strength must be at least 70% of the defender’s to gain CLI.
*New Feature: Work in progress on Spanish translation.
6-12-2025
*Fix: Prevent returning army double upkeep cost (gold/food) on the tick they return home.
6-11-2025
*Improvement: Market orders <5gp auto-sell to Market or get blocked (effects wood/iron/mp).
*New: Translation framework has been implemented, soon you can play Thardferr in your native language! Now we need translators to donate their time (see post here).
6-10-2025
*New: Plugin feature completed to easily extend future development for New Player Adviser, Chat, Themes, and more!
*New: Custom emojis for players.
6-9-2025
*Improvement: Admin tools for inactive kingdoms.
*Improvement: Display Excommunicado kingdoms in hall of fame.
*Improvement: Inter-provincial attacks disabled.
6-8-2025
*New: Building section now has tooltips with helpful building info.
6-7-2025
*Improvement: Login session life increased from 2 hours to 30 days.
*New: New player advisor/tips feature, framework built and implemented with Preferences toggle to switch on/off.
6-6-2025
*New: CLI B implementation is live (info here).
*Improvement: Retals changed from 30hrs to 24hrs.
6-5-2025
*Improvement: Market order cancellation now costs 5% fee.
*Improvement: Added resource production info to population management page.
6-4-2025
*Improvement: BAS is limited to -10 to 25.
*Improvement: BAS is doubled for defender, per game guide here.
6-2-2025
*Fixed: Unintended Fodder Bias. Combat outcomes were previously based on percentage of units lost, which unfairly penalized armies that include large numbers of low-defense units (“fodder”). This created a bias against races like Gnome, Orc, or Undead, whose strategies rely on disposable units.
*Improvement: Undead as playable race.
6-1-2025
*Improvement: Undead upkeep adjustments.
*Improvement: QoL copy battle results button for mobile.
5-30-2025
*Fixed: Quick Retreat strategy now correctly modifies win chance depending on using it as an attacker/defender.
*Fixed: Major bug in the phased-battle calculations that caused modifiers (BAS/tech, etc) to be ignored.
*Fixed: Per-unit damage overwrite bug (when attackers sends only units that defender has 0 of, attacker would sustain 0 casualties).
*Fixed: Tech for light/heavy armors were applying to wrong units (heavy armor tech applying to light units, light armor tech applying to heavy units).
5-29-2025
*Improvement: Add province name/number next to seller’s name in Market.
*New Feature: Instead of banning or deleting the kingdom, we’ll assign it “Excommunicado” status, so it won’t be protected, ticks won’t go through, and there will be no KS difference protection.
5-28-2025
*Improvement: Orc Guard Houses increased from 40 to 50 capacity.
*New Feature: Integrate Magic Potion into Market.
*Fix: Battle Reports bug.
5-27-2025
*Fix: Anti-cavalry strategy bug (caused melee attack to duplicate to ranged attack at 90%, also zeroed out all ranged unit’s attack).
*Fix: Special flag incorrectly converted melee to ranged, should convert ranged to short, for units Knight/Runner/WolfMaster/Undead Knight.
*Fix: Shadow Warrior now has a chance to hide during melee/short, and strat 6 reduces hiding ability. They also won’t lose 75% of their defense as a default.
*Improvement: Thardferrize desktop menu font.
*New Feature: Magic Potion introduced.
5-24-2025
*Improvement: Detailed statistics page.
5-23-2025
*Improvement: Iron To Gold spell has MUCH better ratio.
*Fix: Spells details bug with deleted kingdoms fixed.
5-22-2025
*Fix: Free spells.
*Fix: Cannot re-join.
*Improvement: Retals aren’t affected by bottom feeder penalties.
*New Feature: Reset your kingdom now available in Preferences menu.
5-21-2025
*Improvement: Added numeric input everywhere and make the placeholder 0 disappear.
*Fix: Bug in market order history display.
*Fix: Only record successful spells cast on others in Detailed Data view.
*Improvement: Market now sells resources at a (high) fixed price.
*Improvement: Anti bottom feeder countermeasures.
*Fix: Undead tech.
*Improvement: Medical Centers ratio, player voted change (full 20% heal now at 1 MC/land).
*Improvement: Magic Statistics.
*Improvement: Preferences page, AI text activation/deactivation option.
5-20-2025
*New Feature: Player marketplace (see guide page here).
*Improvement: Added detailed data on military page.
*Improvement: Racial bonus to forge
5-19-2025
*Improvement: QoL features and improved mobile friendliness on Military page.
5-18-2025
*Improvement: spoils capped at 1 land for kingdoms <10 land, kingdoms >10 land lose more to spoils.
*Improvement: add optimal build chart on pop page.
*Fix: Undead Swarm bug.
5-16-2025
*New Feature: bonuses for joining racial province.
*New Spell: Undead racial spell, Wraiths Temptation.
5-15-2025
*Improvement: peasant/gold production bonuses.
*Ongoing work on new race: Undead.
*Fix: commerce tech bug.
5-13-2025
*Ongoing work on new race: Undead.
5-12-2025
*Improvement: no more annoying 0’s on population page.
5-11-2025
*Improvement: cancel buildings.
*Improvement: divider lines in production tables.
*Improvement: cancel military.
*Improvement: mobile friendly population page.
5-10-2025
*Fix: registration emails containing special chars.
*Fix: max population displayed in detailed data and fixed order of resources.
*Improvement: cancel tech research.
*Improvement: cancel armory.
5-9-2025
*Fix: human tech clarical magic causing runaway 100% healing for certain units in some scenarios.
*Fix: removed clerical healing tech causing 1 survivor min, added check to ensure clerical healing only effect humans.
*Fix: join multiraces and more provinces (+20 provinces).
*Fix: Gate spell removes protection.
*Improvement: Gate spell unit losses up to 25%.
*Improvement: adjustment to protection.
*Fix: homeless army message.
*Improvement: user persistence between game rounds.
5-8-2025
*Fix: building spoils bug.
*Fix: defender casualties calc bug.
5-7-2025
*Fix: Wizards & Army disband messages.
*Unit Weighted Damage Allocation v1.0 (see forum post).
*Fix: scaling castle loss bug.
*Fix: returning troops don’t disappear.
5-6-2025
*Fix: healed troops from medical centers not being calculated correctly post-battle.
*Fix: only subtract troops that died during casualty calc, quit subtracting entire army (bug).
*Fix: reduce garrisoned troops correctly when making attack.
*Fix: castle defense scaling bug.
*Fix: kill homeless troops and wizards.
*Fix: gnome carpentry.
5-5-2025
*Add prefill buttons to attack screen; align layout and tighten input spacing.
*Tested and validated Strategies feature are working and coded as expected.
*Added new feature to battle calc = Castle Based Defense Scaling, the more castles you have the fewer men you have to defend it (always at least 70%).
*Update logic that prevents more troops from dying than exists.
*Fix: Massive BATTLE BUG was inverting casualties with survivors for both attacker/defender, causing battle reports to result in unexpected outcomes.
*Fix: double KS when army returns.
*New Feature: Template for new race.
*Fix: Food Upkeep for away army
*Fix: God Blessing now increases BAS
5-4-2025
*Improved attack simulator (admin tools).
*Added battle logs (admin tools).
*Fixed silent bugs.
5-3-2025
*Improvement: Sent messages onto messaging subsystem shown.
*Fix: scaling castle losses at 0–1 castles → lose 0 / 2–19 castles → lose 1 / 20–29 castles → lose 2 / 30–39 castles → lose 3 / …and so on.
*Improvement: add default selector in dropdown for send aid and magic.
*Setup remote backups system, all data is safe now!
5-2-2025
*Fix: Offensive spells VS initial protection KD is forbidden.
*Fix: Army away upkeep X2.
*Improvement: Blessing from 10% to 30%.
*Fix: Carpentry tech.
5-1-2025
*Imrpovement: Mobile friendly.
*Fixed: human technologies.
4-30-2025
*Fixed range tech gives +50%.
*Improvement: starvation messages.
*Improvement: Truesight doesn’t give retal rights.
*Fixed: retaliation doesn’t generate another retaliation.
4-29-2-25
*Fixed Guard Towers ranged defense buff, and fixed cap bug.
*Fixed Medical Center healing to reduce casualties post-battle as intended.
4-28-2025
*Fixed population lost after defend.
*Fixed castles are independent from other buildings.
*Improvement: increased aid max limit.
*Improvement: attack by mistake, change dropdown selector to blank default.
*Improvement: Retaliation rights on offensive magic.
*Fix: kill homeless.
4-27-2025
*Fixed wizard training.
*Fixed bug when not enough GH pending units increase.
*Fixed building cap 10 per land.
4-26-2025
*Added new feature improvements on forums and messaging systems.
*Adjustment retaliation from 12 to 30 hours.
*Improvement AI pre-render in battle reports.
*Fixed unit losses bug.
*Fixed resting wizards without schools.
4-25-2025
*Fix: destroyed buildings from spoils not removing from defender. Also updated logic to lose buildings proportionally depending on built%/land.
*Fix: Update function to check troops/wizards housing independently.
*Added new feature in kingdom Detailed Data area to show/track spells cast on other players.
*Fixed corrective negatives cleanup.
*Fixed weapon production adjusted ratio.
*Fixed new players cant cast on other kingdoms.
*Fixed building GH to reduce crime.
Added new feature to show retal rights in Detailed View.
*Fixed crime hard cap.
4-24-2025
*Fixed attack spoils for buildings cap and building destruction.
*Improvement: Start kingdom with 5k food.
*Update Game Guide with mobile-friendly tables (side-scrolling where needed), updated few sections.
*Modernized messaging system.
*Fix: forge adjustment.
*Fix: Unit training.
4-23-2025
*Add entropy to battle casualties.
*Fixed unit production to castle.
*Improvement: Default selected = player province.
4-22-2025
*Created Sponsors page (help support the ongoing costs to maintaining and improving Thardferr).
*Thardferr-ized design on lost/reset password pages.
*Fixed attack calc + spoils.
*Fixed attack.
*Fix: Wizards doesn’t defend.
*Improvement; Ignore left ‘0’ on population.
*Fix: Building Max. Build.
4-21-2025
*Fixed proxy config to view players real IPs.
*Added Units page to player guide.
*DB optimization (MyISAM to InnoDB).
*Added Privacy Policy & TOS page.
*Added lost-password feature (here).
*Fixed Blessing spell.
*Tweaked Military + Building table size.
*HoF/PHoF increased to 30/page.
*New Feature: Monthly Production in Detailed Data view.
*Tweak: Starting resources.
*New Feature: Added PHoF to signup page.
4-20-2025
*Fixed typo.
4-19-2025
*Added admin controls.
*Fixed Gnome tech.
*Fixed building.
4-18-2025
*Fixed Units per tik, forum special characters, strategy numeration.
*Fixed aid to new kingdoms.
*Tweaked population growth + castles can train.
*Fixed unit training.
*Misc optimizations.
4-17-2025
*Fixed orc units.
*Tweak upkeep/debt per tik.
*Fixed Hof Phof Disband bugs.
