Bonus Items
Weekly Bonus Items are special one-use items granted to players through the weekly bonus system, usually on Sundays. The available item can change depending on the round and the current weekly item pool.
Some items are meant for normal rounds. Others are marked as mini-round items, which means they are designed for the short, chaotic 1-2 week mini-rounds between full rounds.
Most item descriptions are written in-world, so this page also lists the actual gameplay effect.
Standard Weekly Bonus Items
| Item | Description | Effects |
|---|---|---|
| Protection Stone | A divine stone that shields your kingdom. | Sets your attack protection timer, normally to 24 ticks when granted weekly. Cannot be used during initial protection. |
| Stool of Independence | A nosy ruler’s stool for peeking at protected kingdoms. | Temporarily lets you see protection status in the Hall of Fame (look for shield emojis). |
| Late Joiner Adventure Box | A catch-up box for kingdoms that joined late. | If opened early in initial protection, sets protection to 24 ticks and grants land, Houses, Farms, workers, resources, and 150 TP. If opened too late, it can vanish with no reward. |
| Gnomish Notes | A stack of clever gnomish research notes. | Adds 50 TP immediately. |
| Haybol’s Ring | A legendary ring that calls forth another commander. | Adds 1 general immediately. |
| Dominion Vial Of A Scorned Queen | A cursed vial that trades wealth for power. | Adds 1 castle, but cuts your current gold, wood, iron, and food in half. |
| Medal of the Entitled King | A magical medal that speeds troop preparation. | Doubles training speed for normal troops for 24 ticks. Does not double wizard training. |
| Glass Cannon | A fragile but destructive siege artifact. | Targets another kingdom and destroys about 5% of its non-castle buildings. Cannot be used during initial protection or against magic protection. Grants the target magic protection and retaliation. |
| Cora’s Charm | A selfless charm that blesses another kingdom. | Gives another kingdom several major beneficial spells for 12 ticks. Cannot be used on yourself. |
| Gift Box | A chaotic chest of legendary treasures. | Grants a bundle of bonus items: Protection Stone, Stool, Gnomish Notes, Haybol’s Ring, Dominion Vial, Medal, Glass Cannon, Cora’s Charm, and Keeper’s Purse. |
| Keeper’s Purse | A magical purse overflowing with gold. | Adds up to 700,000,000 gold immediately. |
| Temo’s Broken Glasses | A confused relic mixing blessing and destruction. | Randomly applies Cora’s Charm, Glass Cannon, or both to a target kingdom. |
| Emoji Pumpkin | A festive pumpkin symbol. | Adds the pumpkin emoji to your collection and sets it as your active kingdom emoji. |
| Tear of the Goddess | A gem that blesses the whole province. | Sets Blessing on every kingdom in your current province group for 12 ticks. |
| Stone Hand of the Will | A relic that empowers your forges. | Doubles weapon and armor production for 6 ticks. |
| Emoji Christmas | A festive Christmas symbol. | Adds the Christmas emoji to your collection and sets it as your active kingdom emoji. |
| Celestial Key | A key that recalls armies through the void. | Recalls attacking troops with a small 0-5% loss risk and removes your protection. Generals are not recalled by this item. |
| Bloodletter’s Pact | A dark pact trading lives for gold. | Sacrifices 10% of your assigned population and grants gold equal to your land x 5,000. |
| Aegis of the Fallen Paladin | A holy shield against hostile magic. | Sets your magic protection to at least 12 ticks. |
| Whisper of the Shadow Stalker | A shadowy scout that reveals secrets. | Sends a full intelligence report about a target kingdom to everyone in that target’s province. |
| Horn of the Shattered Tundra | A frozen horn that stops production. | Freezes the target’s production for 8 ticks and your own for 6 ticks. Grants the target retaliation. |
| Tome of the Ancient Librarian | A forbidden book of research patterns. | Doubles passive TP generation for 12 ticks. |
| Ancient Prism of Arcane Reflection | A prism that steals magical effects. | Transfers active spell timers from a target kingdom to you, removing them from the target. Cannot hit magic protection. |
| Dwarven Runic Burden | A curse that makes enemy wizards expensive. | Forces the target’s wizard upkeep to harsh dwarf-level costs for 24 ticks. Cannot hit magic protection. |
| Alien Effigy Crystal | A cosmic alien banner symbol. | Adds the alien emoji to your collection and sets it active. |
| Orb of Burning Wrath | A symbol of rage branded onto your banner. | Adds the rage emoji to your collection and sets it active. |
| Blades of the Eternal Conquest | Twin blades used as a conquest symbol. | Adds the sword emoji to your collection and sets it active. |
| Wand of the Spellbound Realm | A magical wand banner symbol. | Adds the wand emoji to your collection and sets it active. |
| Crown of the Celestial Patron | A divine crown for patrons. | Grants Premium Status to your kingdom. |
| Master Builder’s Decree | A decree that bends construction time. | Instantly completes all pending standard buildings. Does not complete castles, weapons, or armor. |
| Shamrock of Saint Patrick | A lucky shamrock banner symbol. | Adds the shamrock emoji to your collection and sets it active. |
| Hickville Memorial Blessing | A memorial keepsake honoring Hick of Hickville. | Sets God Blessing to 100 ticks. |
Mini-Round Bonus Items
These items are intended for mini-rounds, where the rules are shorter, sillier, and much more chaotic.
| Item | Description | Actual Effects |
|---|---|---|
| Rubber Hammer | A ridiculous hammer that breaks protection. | Sets a target kingdom’s attack protection to 0. Cannot be used on yourself or during initial protection. |
| Tha New E’st Compass | A wild compass that moves your kingdom. | Toggles your province number. |
| Ranadinn’s Trousers of Revenge | Enchanted trousers for stealing castles. | Steals 1 castle from a kingdom in your same province number. Target must have at least 2 castles. |
| Scroll of Racial Mockery | A cursed scroll that rewrites a kingdom’s race. | Changes a target kingdom to a random different race and sends them a mocking message. |
| Jester’s Gambit | A “secret” diplomatic trick that is absolutely not secret. | Forces a target kingdom’s full garrison to attack a random province-mate, then wipes the user’s own normal army to 0 and broadcasts the truth to the realm. |
| Seismic Rune Tablet | A province-wide earthquake relic. | Destroys 10% of every standard non-castle building for every kingdom in the target’s province. |
| Warchief’s Mandate | A decree that fills the barracks. | Fills your Guard Houses to troop capacity with a random spread of normal units. |
| Mirror of Impudence | A rude mirror that copies another kingdom. | Copies another kingdom’s gameplay state onto yours, including race, land, buildings, units, resources, tech, and spells. The target receives Trousers of Revenge. |
| Horn of Eternal Conquest | A war horn that rains down spoils. | Grants 20,000,000 gold, 3,000,000 iron, 3,000,000 wood, 4,000,000 food, and 100 TP. |
| Jade Bee of Eternal Desolation | A cursed bee that steals from the realm. | Steals resources and TP from random kingdoms until it collects up to 50M gold, 20M iron, 20M wood, 30M food, and 750 TP. Victims get retaliation. |
| Seal of the Chosen Warrior | An Arena seal that summons a champion. | Creates one random level 1 Arena champion for your roster. |
